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Railroad Ink Challenge Electricity Dice Expansion Pack
The Electricity Expansion Pack includes 2 unique expansions: the Street Lamp Expansion and the Power Grid Expansion.
The two dice of the Street Lamp Expansion come with several faces showing a combination of Street Lamps and Routes (which need to be connected to pre-existing routes when you draw them) and a face with a "battery" symbol, representing a Generator. The Generator is a special face: you don't draw it by itself, you can only add it to one of the faces from the basic (white) route dice that you are drawing in the current round (NOT on routes drawn in previous rounds).
In the Power Grid Expansion, your goal is to connect your Exits to a central Accumulator (drawn in the very central space of your board during the setup of the game) through "Power Lines". The two dice of the Power Grid Expansion come with several faces depicting in which direction(s) you can build Power Lines this round (either up, left, down, or right). You need to start from either an Exit or an existing Power Line space, and you can build 1 new Power Line in as many spaces you want in that direction, as long as they are not empty. Your ability to draw a new series of adjacent Power Lines is interrupted by an empty space, a pre-existing Power Line space, and/or the Accumulator.
Average Age | 8+ |
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Average Play Time | 30 Minutes |
Game System | Railroad Ink |
Language | English |
Max Players | 6 |
Mechanic | Dice Rolling, Line Drawing, Paper and Pencil, Route / Network Building |
Min Players | 1 |
Product Code | LUMHG052 |
Product Manufacturer | Horrible Games |
Rules Type | Expansion |
Theme | Dice, Trains |