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Endless Winter: Mammoth Module
Place the Mammoth miniature near the Terrain board. During the game, whenever you gain the ability to move Camps, you may forgo 2 Camp movements to move the Mammoth to any empty juncture of the Terrain board (a place where 3 hexes touch). Unlike Villages, this ca include a juncture touching the Base Terrain tile. During the Eclipse phase, the Mammoth competes for Influence over the hexes it touches as if it is another player. Its Influence is equal to the current Round number. During the Eclipse phase, if you have less influence on a hex than the Mammoth, you do not receive the benefit(s) of that hex. However, if you have equal or greater Influence than the Mammoth (and any other players), gain the depicted benefit(s) of the hex twice. Also compatible with River & Rafts expansion and Glacier tokens.
Please Note:
- Printed materials are supplied in English.
- One copy of Endless Winter: Mammoth Module is supplied.
Average Age | 12+ |
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Average Play Time | 50 Minutes |
Format | Box |
Game System | Endless Winter |
Language | English |
Max Players | 4 |
Mechanic | Area Control / Area Influence, Grid Movement, Modular Board |
Min Players | 1 |
Product Code | FFGEWP05 |
Product Manufacturer | Fantasia |
Rules Type | Expansion |
Theme | Expansion for Base-game |