Only 2 in stock
Guild Master
£34.99£49.99
Not your currency? Scheme. Build. Adventure.
Trouble is on the rise. And for adventuring guilds this spells opportunity.
Start with a small group of adventurers with different skills. Plan and prioritise their every move. Hire new adventurers to build on & expand your strengths. Weigh the risks of taking on increasingly difficult contracts to earn fame and fortune. Hire labourers to upgrade your guild to expand your reach, but get in fast before their price goes up. Simultaneous action planning and sequenced resolution with prisoners' dilemma conflict resolution helps you co-operate with rivals or contest them to win contracts.
You can't do it all, so set your priorities and know when to take risks to get ahead.
Contains:
- 1x Board
- 4x Order Boards
- 4x Upgrade Boards
- 4x 13 Order Cards
- 4x Guild Screens
- 4x Guild Ribbons
- 4x Fame Markers
- 4x Contest Tokens
- 1x Round Marker
- 1x Builder Cost Marker
- 20x 1 Gold Tokens
- 20x 2 Gold Tokens
- 12x 5 Gold Tokens
- 4x 20 Gold Tokens
- 35x Common Contract Cards
- 30x Heroic Contract Cards
- 30x Legendary Contract Cards
- 24x Novice Adventurer Cards
- 24x Adept Adventurer Cards
- 16x Hero Adventurer Cards
- 8x Legend Adventurer Cards
- 6x Starting Skill Upgrade Tokens
- 18x Skill Upgrade Tokens
- 15x Core Upgrade Tokens
- 6x Prestige Upgrade Tokens
- 30x Dice
Average Age | 14+ |
---|---|
Average Play Time | 60 Minutes |
Format | Box |
Game System | Guild Master |
Language | English |
Max Players | 4 |
Mechanic | Auction/Bidding, Deck / Pool Building, Hand Management, Simultaneous Action Selection, Take That, Variable Player Powers |
Min Players | 2 |
Product Code | GGP013 |
Product Manufacturer | Good Games Publishing |
Rules Type | Core Rules |
Theme | Card Game, Deduction, Fantasy, Negotiation |