Middle-earth Strategy Battle Game: Rules Manual 2022 - English
The Middle-earth Strategy Battle Game is an exciting wargame based upon J. R. R. Tolkien's The Lord of the Rings and The Hobbit. Delve back into the fiery depths of Mount Doom as this strategy game portrays the classic struggle of Good vs Evil with all of your favourite characters from Middle-earth, allowing you to replay all the epic battles from the books and big-screen. Will the Riders of Rohan and the Army of the Dead arrive in time to aid the White city of Gondor against the Dark Lord of Mordor and his orc hordes? Will Sauron retake the one ring and claim Middle-earth for his own? Will Gandalf defeat the mighty Balrog? Only you can decide...
In the ages gone by, somewhere within the mountains to the north of Middle-earth, dwelt the great fire-drakes. These mighty creatures would strike fear into the hearts of any who would hear their roar, and few were those that would ever get the chance to witness one of these incredible creatures and live to tell the tale. However, out of all the great Fire-drakes of the North, there was one that was more feared and more famous than any other in history, Smaug. And it was with the destruction of cities of Dale and Erebor that Smaug truly became the feared Wyrm of Legend.
Introduction
This section features an overview of the wider hobby of collecting, painting, and playing with your miniatures, from the very basics of choosing your army and the items you need in order to run games, to setting up your battlefield and understanding the rules and profiles you’ll use in-game.
Rules
Here, you’ll be taken through the core of the Middle-earth Strategy Battle Game - the actual rules that you’ll use to play:
- Basic Principles: a primer on the fundamental concepts and terms used in the book, this section briefly explains a few things that the newcomer may find daunting.
- Turn Sequence: each turn is divided into five phases - Priority, which determines who acts first, Movement, which covers moving your models on the tabletop, interacting with terrain and using control zones, Shoot, which covers ranged attacks, Fight, which covers close combat, and Courage, in which your models are tested to see if they stand their ground or flee in terror.
- Monsters: while their basic rules are typically the same as those for other models in the game, Monster models are particularly powerful - this section covers their special rules. This includes War Beasts, huge creatures ridden into battle, crushing the foe as they march on.
- Weapons and Wargear: split into four subsections - close combat, missile, equipment and armour - this section explains the variety of weapons and wargear available to your models, and the impact your choices will have on your tactical decisions.
- Magical Powers: some models have the ability to cast magical powers, and this section explains targeting, casting and resisting those powers during the Move phase, with a list of every Magical Power available to cast.
- Special Rules: this section collects together all of the Special Rules which can appear on model profiles, compiled for easy reference.
- Advanced Rules: found in certain scenarios, these rules - covering water features, sentries, passengers and carrying objects - come in handy when recreating scenes from the history of Middle-earth.
- Siege Engines: rules for fielding these immense threats, covering their movement, firing, upgrades and crew (and their ability to launch severed heads as ammunition…).
- Sieges: throughout the history of Middle-earth, many sieges have taken place - here are the basic rules for creating your own sieges with your models.
Narrative Play
Narrative Play games allow you to recreate your favourite battles and scenes from both the books and the films, using your collection of Citadel and Forge World models. Each scenario - found in The Armies of The Lord of the Rings™ and The Armies of The Hobbit™ - has a selection of special rules that balance them, providing an experience closely matching the scenes from the books and films.
Open Play
With no restrictions whatsoever, Open Play games have unlimited creative potential, and are perfect for beginners and veterans alike. Simply get your collections together and dream up your own scenarios - any combination of army fighting any other combination of army, on a playing field of your own devising with objectives unique to your game - the possibilities are literally endless.
Matched Play
In Matched Play games, you and your opponent gather your forces of heroes and warriors from your collection, up to an agreed points limit, before unleashing your armies for the fate of Middle-earth. This section includes advice on building an army to a points limit, determining the size of the games you want to play, Alliances, wargear limits, initial priority, objectives, and Heroic Tiers - the respect and loyalty that Heroes command.
This section includes six Matched Play Scenarios, each providing a different tactical challenge.
The Armies of Middle-earth™
This section is an inspiring showcase of beautifully painted miniatures from across the Middle-earth range, showing you just what is possible when painting your own.
Example Armies
Four example armies showing you how the army was built, the points values it represents and the rules it can leverage.
Please Note:
- One copy of Middle-earth Strategy Battle Game: Rules Manual 2022 is supplied.
- Product is supplied in English.
Average Age | 12+ |
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Book Format | A4 |
Format | Hardcover |
Game System | Middle-earth Strategy Battle Game |
Language | English |
Material | Paper/Card |
Product Code | 60041499054 |
Product Manufacturer | Games Workshop |
Rules Type | Core Rules |