Signal Man
Phillip "Phil" Cobb was a small-time crook with a big opinion of himself and big ideas. He came to Gotham City intent on hiring a gang of his own and making it big, only to be laughed at when he tried to recruit the gang because he had no reputation. Steaming with anger, he vowed to prove himself to Gotham's mobsters. Walking the streets, he saw the Bat-signal in the night sky, and when he noticed how modern society was regulated by signs, signals and symbols, he found the inspiration for his criminal career. He would use signals to give Batman clues to his crimes, and then he would use other signals to commit those crimes. Becoming the Signalman, he went on a spectacular crime spree using those signs and symbols as his motif.
Ultimately captured by Batman and Robin, he returned for a rematch a year later in Batman #124. Although Batman foiled him once more, Signalman escaped and began making headlines for himself. His next caper involved stealing the Bat-boat, but against his own M.O. Cobb ignored a signal - a bell buoy - and he steered into a shoal, where he was captured.
Contains:
- 1x Signal Man
- 1x Base
Please Note:
- Miniature is supplied unpainted and unassembled.
Average Age | 12+ |
---|---|
Faction | Villains |
Finish | Unpainted |
Format | Box |
Game System | Batman Miniature Game |
Material | Resin |
Product Code | KM-LDK011 |
Product Manufacturer | Knight Models |
Scale | 35mm |