Witchstone
As established representatives of your guild, you gather around an ancient sacred stone, the significance and magical powers of which are known to adepts only. Each player occupies one of the four towers around the Witchstone and starts from there. Create your magic spells with the help of your cauldron, and put a network of magic energy around the stone. Send out your witches, scoop the magic crystals out of the cauldron, make use of the pentagram and the magic wand, and keep an eye on the prophecy scrolls in order to ensure victory.
Not all options are always available to you. Only if you cleverly make the most of your opportunities will you have the chance of accumulating the most victory points over the eleven rounds and thereby win Witchstone.
Each player in the game has a personal cauldron that bears seven crystals and six pre-printed magic icons, and they share a larger game board that features a crystal ball that shows the entire landscape. Each player has a set of fifteen domino tiles, with each half of the domino being a hexagon; each domino depicts two different magic icons from the six used in the game.
Please Note:
- One Copy of Witchstone is supplied.
- Printed materials supplied in English.
Average Age | 12+ |
---|---|
Average Play Time | 60 Minutes |
Game System | Witchstone |
Language | English |
Max Players | 4 |
Mechanic | Tile Placement |
Min Players | 2 |
Product Code | HUT880397 |
Product Manufacturer | Hutter |
Rules Type | Core Rules |
Theme | Fantasy |